This is a test. Test! Consider yourself tested.

I'm thinking about mapping but...

For random rambling. Please keep your posts tasteful and respectful.

Moderators: Semfry, ividyon

User avatar Derdak2rot
Skaarj Assassin Skaarj Assassin
Posts: 120
Joined: 12 Nov 2007, 22:35
Location: France

Subject:

Post Posted: 18 Jul 2008, 18:17

sana wrote:The game crashes with a general protection fault. UT's code is different from Unreal's, and the map files are slightly different. You can play Unreal maps in UT, but no UT maps in Unreal.

And yes, I didn't use any UT stuff - all I placed was a playerstart and a light in a cube :)


hum , a player start from UT use botpack.u references , so thats normal its crash on unreal ... as Waff mentionned , you can easily build a map , texture it and light it , with no other actor , and export it into Ued1.0 .. i did it in the past and it worked , though i cant remember if i used the t3d way :/
Image
Image

Previous

Who is online

Users browsing this forum: No registered users and 21 guests

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited