sana wrote:The game crashes with a general protection fault. UT's code is different from Unreal's, and the map files are slightly different. You can play Unreal maps in UT, but no UT maps in Unreal.
And yes, I didn't use any UT stuff - all I placed was a playerstart and a light in a cube
hum , a player start from UT use botpack.u references , so thats normal its crash on unreal ... as Waff mentionned , you can easily build a map , texture it and light it , with no other actor , and export it into Ued1.0 .. i did it in the past and it worked , though i cant remember if i used the t3d way