Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 24 Nov 2007, 07:56
Post Posted: 24 Nov 2007, 10:55
Post Posted: 24 Nov 2007, 12:22
Post Posted: 24 Nov 2007, 12:29
Post Posted: 24 Nov 2007, 12:57
A fix that worked for a few of us so far for the crash can easily be done, go into the Binaries folder and open WarGame-G4WLive.exe.cfg with notepad.It will show you this<?xml version="1.0" encoding="utf-8" ?><Liveconfig xmlns="http://schemas.microsoft.com/XBOX/LIVE/LIVECONFIG/2007/01"><titleid>4D530842</titleid><titleversion>100d0181</titleversion><rating>1</rating><enableCrossPlatformSystemLink>false</enableCrossPlatformSystemLink><lankey>FEEBB00D01020304506071728a8da99a</lankey><OriginalXliveTarget>1.1.0322.0</OriginalXliveTarget></Liveconfig>Remove<Liveconfig xmlns="http://schemas.microsoft.com/XBOX/LIVE/LIVECONFIG/2007/01">And save the file.You will then be able to play the game without crash (if you had the same problem as us) BUT BUT BUTSince Live is removed (which is what caused the game to crash) you WON'T BE ABLE TO SAVE.Sorry, but the game require you to connect to live to save your progress and edit video/audio options. Live would make the bug crash, this let you play as long as you want without crashes, but game won't save, even if it did before, since it doesnt save on your PC.If we can find a way to save on our PC, I'll let you know.
Post Posted: 24 Nov 2007, 13:01
Post Posted: 24 Nov 2007, 14:10
Code: Select all
Init: Device supports: ALC_EXT_EFXInit: Found EFX extension with 1 effect slots and 1 potential sendsInit: ...'reverb' supportedInit: ...'low pass filter' supportedInit: ALAudioDevice initialized.Init: Client initializedInit: LiveSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0DevOnline: XLocatorServiceInitialize() for service (LocatorV1.4D530842.RTP.*) returned 0x00000000DevOnline: XLocatorCreateKey() returned 0x00000000Critical: appError called:Critical: Assertion failed: IsInRenderingThread() [File:.\Src\RenderResource.cpp] [Line: 36]Stack: Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)Log: === Critical error: ===Assertion failed: IsInRenderingThread() [File:.\Src\RenderResource.cpp] [Line: 36]Stack: RaiseException() Address = 0x7c812a5b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xfb0a12 (filename not found) Address = 0xe8781b4c (filename not found)
Post Posted: 24 Nov 2007, 16:39
GTD-Carthage wrote:Is it me or is UE3 + its games not living up to their promise? I think Epic has started slipping up with this. GoW PC bugs + low UT3 review ratings? That looks like a bad sign to me.
Post Posted: 24 Nov 2007, 16:41
Post Posted: 24 Nov 2007, 16:44
Post Posted: 24 Nov 2007, 16:46
Post Posted: 24 Nov 2007, 20:30
Post Posted: 24 Nov 2007, 20:34
Post Posted: 25 Nov 2007, 02:44
Return to “Off Topic”
Users browsing this forum: No registered users and 1 guest