Developer: Dead Cow Studios
Status: Developing
Synopsis: Will be revealed later.
Features: The Chosen One is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level.
Links: official site, ModDB
[ut] The Chosen One
- Raven
- Skaarj Warlord
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Subject: [ut] The Chosen One
Post Posted: 13 Nov 2007, 17:30
Last edited by Raven on 11 Jun 2009, 12:32, edited 6 times in total.
Madness, as you know, is like gravity…all it takes is a little push!
http://turniej.unreal.pl/portfolio
http://turniej.unreal.pl/portfolio
- Rarsonic
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Subject: Re: The Chosen One
Post Posted: 13 Nov 2007, 17:49
Raven wrote:
Did anybody say "Unreal Engine 3"?
- Turboman
- Skaarj Berserker
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Subject:
Post Posted: 13 Nov 2007, 17:52
those level screenshots look stunning, ofcourse i've seen them before but haven't managed to comment on them
looking at them just makes me think aligning those textures must have been a pain
looking at them just makes me think aligning those textures must have been a pain
- Darkon
- White Tusk
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Subject:
Post Posted: 13 Nov 2007, 18:16
those screenies look good indeed.. its just that the texturing does a lot in those pics and not particularly the architecture. The archi is simple, but effective.
and I don't really care for the crossbow actually.. looks kinda simple compared to the other (awesome) models...
and I don't really care for the crossbow actually.. looks kinda simple compared to the other (awesome) models...
Never trust a Dutchman in a tulip fight.
- Raven
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Subject:
Post Posted: 13 Nov 2007, 18:16
nix wrote:...by the way, are the screenshots taken with the tco render?
yes.
EDIT:
Since first post was edited here's old content:
I'll try to keep this first post updated with newest sshots.
details:
http://tcn.unreal.pl
http://www.moddb.com/mods/6265/the-chosen-one
music:
http://www.moddb.com/mods/6265/the-chos ... /my-flower
http://www.moddb.com/mods/6265/the-chos ... -abandoned
media:
Last edited by Raven on 15 Feb 2009, 19:27, edited 2 times in total.
Madness, as you know, is like gravity…all it takes is a little push!
http://turniej.unreal.pl/portfolio
http://turniej.unreal.pl/portfolio
- Raven
- Skaarj Warlord
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Subject:
Post Posted: 13 Nov 2007, 18:23
When I was posting there was only niX post
Madness, as you know, is like gravity…all it takes is a little push!
http://turniej.unreal.pl/portfolio
http://turniej.unreal.pl/portfolio
- -Visc-
- Skaarj Elder
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Subject:
Post Posted: 13 Nov 2007, 19:13
The weapon models and the skins are truly awesome, I guess it was hard work to get them detailed like that.
One thing I noticed is that the size and general shape of the weapons, they really look ergonomically correct and operatable by standart humans.
Glad that you didint follow the thrend with the enormously cumbersome and totally stupid weapons appearing in the latest FPS games.
I really like the assault rifle in the last pic, although the black lines on the magazine look a bit displaced.
One thing I noticed is that the size and general shape of the weapons, they really look ergonomically correct and operatable by standart humans.
Glad that you didint follow the thrend with the enormously cumbersome and totally stupid weapons appearing in the latest FPS games.
I really like the assault rifle in the last pic, although the black lines on the magazine look a bit displaced.
- Raven
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Subject:
Post Posted: 13 Nov 2007, 21:12
maybe i've just screw smth up while assigning skins
Madness, as you know, is like gravity…all it takes is a little push!
http://turniej.unreal.pl/portfolio
http://turniej.unreal.pl/portfolio
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