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Moderators: Mister_Prophet, Hellscrag, Frieza
Post Posted: 10 Mar 2010, 20:40
Post Posted: 10 Mar 2010, 21:50
Darkon wrote:so... off with the SuperFreak?
Post Posted: 10 Mar 2010, 21:59
NicolasEymerich wrote:Hello there As for my content, I'm glad to accept Prophet's proposal, if he were to use my map for RD. Given what it's currently done for BFNP, and the fact that job and RL at the moment don't give me the slightest possibility for contributing anything, I don't see anything wrong with that.
Hellscrag wrote:Okay Prophet, I'm on my way to being convinced.There's another substantially completed map in BfNP to which the "icy" theme is key, and that's fashahhh's icy vale. It could be converted, but I think it might lose something in translation.
Hellscrag wrote:As to my town map, I suppose it doesn't have to stay icy, although it might be nice to include the icy version as a bonus map. I don't think its adaptability stretches to relocating it outside a mountainous region, though, as the terrain is key to the design.
Hellscrag wrote:I've just had a look through the maps that I have on my hard drive. Of those that have been substantially progressed, I can get all of them working except for Kaka's, which depend on TCO files that I don't currently possess. Two of the maps unfortunately exceed the node limit when fully rebuilt, although could possibly be split into sublevels. Nicolas' map is split into two versions, with the more recent versions missing the opening areas (they're not hidden, they're just not there for some reason - possibly as those starting areas depend on old versions of our texture packages, which had different names, but that could be fixed with some care).
Post Posted: 10 Mar 2010, 22:11
Post Posted: 10 Mar 2010, 22:13
Post Posted: 10 Mar 2010, 22:17
Post Posted: 10 Mar 2010, 22:29
Post Posted: 10 Mar 2010, 22:33
Hellscrag wrote:Maps - I would envisage continuing my own myself, if at all possible.
Hellscrag wrote:I would agree that we should try to contact mappers before using their unfinished content, but I would argue in favour of going ahead and using it if they can't be reached. They were, after all, originally working on those maps for BfNP rather than for themselves.
Hellscrag wrote:Over node limit:- Waffnuffly's cursed town - this could probably be fixed by separating off the end cave area of cutting part of the map.
Hellscrag wrote:- Wael's dead mines - more problematic as it has an uber-grand cave running all the way through it, into which the rest of the geometry is built. However, I suspect the node limit issue results in this case from the cave itself being too high-poly. It could possibly be replaced.
Hellscrag wrote:On the edge of the node limit:- My icy town - just about manageable.- My coastal fortress - workable if we lose most of the detailed battlements in favour of a plain parapet (except perhaps in the first area, where the battlements make a worthwhile impact).
Hellscrag wrote:Other content:- Textures: McFarrel is still contactable and will be fine with us using them.- Weapons: The EAR is fully-functional barring some bugs to do with the powerups. There's also no mesh for the powerup inventory item. Unfortunately we never got the Crossbow mesh off SnipaMasta before he left....that's about it.
Post Posted: 10 Mar 2010, 22:37
Hellscrag wrote:I forgot to mention music in my summary of extra non-map content that was created for BfNP.We had lots of incredibly cool stuff from Frieza for this mod, some of which was in tracker format and some of which was mp3 / ogg. Themes for the music included ice, jungle, desert, infiltration and combat, among others. We also had a creepy number called "Corpse Song" and an incredibly moody lament called "Requiem", both by zynthetic.
Hellscrag wrote:If this all goes ahead then, if Prophet were okay with it, I would envisage releasing BfNP's detailed design documents after RD's release as a historical document.
Post Posted: 10 Mar 2010, 22:43
Mister_Prophet wrote:I won't feel comfortable using any content that was not agreed for use by its creator.
Post Posted: 10 Mar 2010, 23:09
Hellscrag wrote:Fair enough. The only one I could see being really problematic to contact would be Frieza, given how he disappeared so suddenly in June. However, I've already tried e-mailing him tonight to see if I can get hold of his unfinished maps, so we'll see how that plays out.
Hellscrag wrote:In terms of me finishing my maps, it would of course be in accordance with any parameters you set.
Hellscrag wrote:The Coastal Fortress is a map I'd very much like to see finished, but if you can't use it, it can stand alone - no worries.
Post Posted: 10 Mar 2010, 23:11
Post Posted: 10 Mar 2010, 23:13
Post Posted: 10 Mar 2010, 23:17
Post Posted: 10 Mar 2010, 23:28
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