This time Mister_Prophet provides more insight into Zora's cooperative and puzzle-centric adventure by reviewing Episode 3, the penultimate chapter, the single-player way.
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[usp] [u1] Zora's Episode 3 reviewed
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- ividyon
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Subject: [usp] [u1] Zora's Episode 3 reviewed
Post Posted: 11 Jun 2010, 23:22
UnrealSP.org webmaster & administrator
- Mister_Prophet
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Subject: Re: [usp] [u1] Zora's Episode 3 reviewed
Post Posted: 11 Jun 2010, 23:40
One more Episode left.
- Legendslayer222
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Subject: Re: [usp] [u1] Zora's Episode 3 reviewed
Post Posted: 12 Jun 2010, 23:15
Wow, it got 1% up from Episode 2
I'll need to play these at some point, I'm just... Being put off by a certain mine cart.
I'll need to play these at some point, I'm just... Being put off by a certain mine cart.
- jackrabbit
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Subject: Re: [usp] [u1] Zora's Episode 3 reviewed
Post Posted: 13 Jun 2010, 01:31
Legendslayer222 wrote:Wow, it got 1% up from Episode 2
I'll need to play these at some point, I'm just... Being put off by a certain mine cart.
I think godmode is a good option for the mine cart ride. Just enable godmode when your on it and disable it when you get off. It will make the map much more playable.
- Mister_Prophet
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Subject: Re: [usp] [u1] Zora's Episode 3 reviewed
Post Posted: 13 Jun 2010, 01:57
Legendslayer222 wrote:Wow, it got 1% up from Episode 2
I expressed my thoughts on this in the review, but the way a player should look at it is like this; the experience remains mostly the same no matter where you jump in. Of course, having not played Episode 4, the last (first) installment in this series, this might not apply.
- jackrabbit
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Subject: Re: [usp] [u1] Zora's Episode 3 reviewed
Post Posted: 14 Jun 2010, 07:00
Mister_Prophet wrote:Legendslayer222 wrote:Wow, it got 1% up from Episode 2
I expressed my thoughts on this in the review, but the way a player should look at it is like this; the experience remains mostly the same no matter where you jump in. Of course, having not played Episode 4, the last (first) installment in this series, this might not apply.
EP 4 is more easygoing than the other episodes imo. I think everyone should at least play that episode if nothing else from the zora series...
It would be neat if Zora made a larger campaign that had a real storyline with reduxed EP4 maps in the middle and new maps to lead up to "The Vulcan" and continue after the skaarj ship (the last map of EP4). I honestly think that would turn alot of heads from the unreal community (especially if she had some assistance for the mapping area).
- Mister_Prophet
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Subject: Re: [usp] [u1] Zora's Episode 3 reviewed
Post Posted: 14 Jun 2010, 07:27
Does Zora even still map?
- jackrabbit
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Subject: Re: [usp] [u1] Zora's Episode 3 reviewed
Post Posted: 14 Jun 2010, 21:05
Mister_Prophet wrote:Does Zora even still map?
Can't say. I have the feeling that she has at least attempted working on something after EP4, but that's only speculation. I for one would be willing to work under Zora as a modeler, mapper and uscript assistant. Thing is, I don't think Zora is a big supporter of the 227 patch for security reasons. If she ever did become a 227 supporter, alot of features in the new patch could be taken advantage of to make her "style" of mapping much much MUCH more realized.
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