Fixing super-speed UT and mouse issues.
- gatecrasher48
- Skaarj Scout
- Posts: 21
- Joined: 28 Feb 2010, 05:32
Subject:
Post Posted: 01 Mar 2010, 20:35
Mman wrote:It fixed both slow downs and speed ups for me.
You mean setting the framerate? What did you set it to, 150 or so?
- gatecrasher48
- Skaarj Scout
- Posts: 21
- Joined: 28 Feb 2010, 05:32
Subject:
Post Posted: 01 Mar 2010, 21:23
After setting the frame limit to 100, the problem still persists. However, I read that the AMD dual core optimizer can help intel processors as well, going to try this and see if it helps. Also, I found a link that may be helpful if the AMD optimizer doesn't work.
http://www.xtremesystems.org/forums/sho ... hp?t=81429
http://www.xtremesystems.org/forums/sho ... hp?t=81429
- medor
- Skaarj Lord
- Posts: 171
- Joined: 07 Jun 2009, 22:58
Subject: Re: Fixing super-speed UT
Post Posted: 05 Jul 2010, 08:20
After setting the frame limit to 100
if you are on opengl it's in
UnrealTournament.ini
[OpenGLDrv.OpenGLRenderDevice]
d3d in [D3DDrv.D3DRenderDevice] etc...
if you can found try this UT ready for fight optimised 02/01/10 http://unrealtournament.99.free.fr/foru ... hp?f=4&t=7
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- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject: Re: Fixing super-speed UT
Post Posted: 05 Jul 2010, 22:22
So my super-fast dynamic lighting bug seems to happen for light actors with Non_Incidence, Flickering, Pulse effects. This includes the Mercenary shields too: so fast that the light effect looks like steady.
DualCore apparently takes more time to precache maps that make heavy use of S3TC textures... like SkyTown and Zephon's Map 6.
DualCore apparently takes more time to precache maps that make heavy use of S3TC textures... like SkyTown and Zephon's Map 6.
- Shivaxi
- Gilded Claw
- Posts: 1916
- Joined: 24 Jun 2008, 19:51
- Location: Behind You! =P
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Subject: Re: Fixing super-speed UT
Post Posted: 08 Jul 2010, 03:11
Did anyone suggest going into Task Manager, Processes, right clicking on UnrealTournament.exe, clicking Set Affinity, and then select it to use only 1 core?
Works for just about any with speed problems, and it fixed my UT99 when I had this problem.
Works for just about any with speed problems, and it fixed my UT99 when I had this problem.
http://img836.imageshack.us/img836/9950/shivavatar2.jpg
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject: Re: Fixing super-speed UT
Post Posted: 08 Jul 2010, 11:00
Wouldn't that slightly hurt the performance in some way?
- Shivaxi
- Gilded Claw
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Subject: Re: Fixing super-speed UT
Post Posted: 08 Jul 2010, 17:50
Probably not...there's not much UT99 can do these days to lag your computer in the first place...and if it does, it's usually a limitation of the engine itself, not your comp.
http://img836.imageshack.us/img836/9950/shivavatar2.jpg
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- redeye
- Banned
- Posts: 1393
- Joined: 08 Dec 2007, 06:55
Subject: Re: Fixing super-speed UT
Post Posted: 17 Sep 2010, 04:13
For some reason ever since I got an Intel i7 920, win 7, 64 bit, running UT in openGL, everything worked, as it normaly should.
And I was soooo paranoid i would have to fight, moan and groan not having it run at all.
And I was soooo paranoid i would have to fight, moan and groan not having it run at all.
Just ban everyone
- redeye
- Banned
- Posts: 1393
- Joined: 08 Dec 2007, 06:55
Subject: Re: Fixing super-speed UT
Post Posted: 31 Dec 2010, 07:25
Installed an Nvidia GTS-450 (64 bit win 7, i7 920 6gig ram)
WITHOUT using vsynch, I get fluxuation from 1300 to "2100" fps in UT, all I did was enable vsynch to make it run correctly with the newer vid card.
Without vsynch, the game ran much too fast, lol..,.........................
WITHOUT using vsynch, I get fluxuation from 1300 to "2100" fps in UT, all I did was enable vsynch to make it run correctly with the newer vid card.
Without vsynch, the game ran much too fast, lol..,.........................
Just ban everyone
- Semfry
- Trustee Member
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Subject: Re: Fixing super-speed UT
Post Posted: 31 Dec 2010, 14:50
Vsynch limits framerate to the monitor refresh speed, so it has that effect if too much FPS causes problems.
Formerly Mman
- medor
- Skaarj Lord
- Posts: 171
- Joined: 07 Jun 2009, 22:58
Subject: Re: Fixing super-speed UT
Post Posted: 03 Jan 2011, 19:55
You haven't try my UT ?
just try this
UseVSync=False
FrameRateLimit=190
just try this
UseVSync=False
FrameRateLimit=190
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- zacman
- Skaarj Warlord
- Posts: 690
- Joined: 23 Jun 2009, 02:51
- Location: Under your bed with a Chainsaw
Subject: Re: Fixing super-speed UT
Post Posted: 04 Jan 2011, 12:18
Medor, your UT install has some crazy settings (Like FireTextures are frozen, Weapon is hidden to the player, and strange keybinds, including when I pressed "C" it made me say "Oh hi mummy" O.o)
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(11:32:26) Shivaxi: i love fat girls
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(03:01:24 PM) <+All_Rights_Reserved> i'm not masturbating
- medor
- Skaarj Lord
- Posts: 171
- Joined: 07 Jun 2009, 22:58
Subject: Re: Fixing super-speed UT
Post Posted: 06 Jan 2011, 13:52
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