Be warned though - one fire effect consists of 4 separate emitters. Heres sshot:
[u1] Resurrection
- Raven
- Skaarj Warlord
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Subject: Re: [u1] Resurrection
Post Posted: 18 Aug 2010, 14:58
Madness, as you know, is like gravity…all it takes is a little push!
http://turniej.unreal.pl/portfolio
http://turniej.unreal.pl/portfolio
- WhirlWindWabbit
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Subject: Re: [u1] Resurrection
Post Posted: 18 Aug 2010, 16:05
I wondered already where you found those textures These are the flames I have now:
Normal:
Purple:
I think they work quite fine for small flames, but it would be nice to have more textures at my disposal
Normal:
Purple:
I think they work quite fine for small flames, but it would be nice to have more textures at my disposal
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- Shivaxi
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Subject: Re: [u1] Resurrection
Post Posted: 18 Aug 2010, 18:46
Looks good to me!
I always preferred particle-ee looking flames rather then games trying to make it look more realistic by using pictures of flames (F.E.A.R. for example)
I always preferred particle-ee looking flames rather then games trying to make it look more realistic by using pictures of flames (F.E.A.R. for example)
http://img836.imageshack.us/img836/9950/shivavatar2.jpg
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- Darkon
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Subject: Re: [u1] Resurrection
Post Posted: 18 Aug 2010, 19:29
I like Raven's better.. W3's too.. blurry/round.
Never trust a Dutchman in a tulip fight.
- WhirlWindWabbit
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Subject: Re: [u1] Resurrection
Post Posted: 18 Aug 2010, 20:19
I think I'll stick to my flames for small torches, but I've already used what Raven sent me It's amazing.
That aside, shot(s) time!
Meshes <3
That aside, shot(s) time!
Meshes <3
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- Doublez-Down
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Subject: Re: [u1] Resurrection
Post Posted: 19 Aug 2010, 02:13
That shot is kinda dark, hard to make out what I'm looking at.
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- Buff Skeleton
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Subject: Re: [u1] Resurrection
Post Posted: 19 Aug 2010, 02:49
Doublez-Down wrote:That shot is kinda dark, hard to make out what I'm looking at.
Really? It looks fine to me. And those meshes look great; you can hardly tell the textures weren't manually created specifically for them. Nice job
- WhirlWindWabbit
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Subject: Re: [u1] Resurrection
Post Posted: 19 Aug 2010, 15:23
Thanks, but the textures aren't custom made at all I can't texture - anything - yet. Never tried it thus far. The mesh uses 2 seperate textures, that are used all over the levels anyway. Maybe when I get down to unwrapping and texturing I can do something about that, but for now it should work.
@Dublez-down: Too dark? They look fine to me too...
@Dublez-down: Too dark? They look fine to me too...
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- WhirlWindWabbit
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Subject: Re: [u1] Resurrection
Post Posted: 20 Aug 2010, 01:14
More shots. All the areas still need a lot of work, but so you get the basic idea of what I have in store for you.
Editor shots:
One in-game shot:
Editor shots:
One in-game shot:
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- Raven
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Subject: Re: [u1] Resurrection
Post Posted: 20 Aug 2010, 08:03
Great sshots. Consider adding glow/sparkles/smok to small torches too.
Madness, as you know, is like gravity…all it takes is a little push!
http://turniej.unreal.pl/portfolio
http://turniej.unreal.pl/portfolio
- WhirlWindWabbit
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Subject: Re: [u1] Resurrection
Post Posted: 20 Aug 2010, 14:26
Working on that, don't worry
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- Doublez-Down
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Subject: Re: [u1] Resurrection
Post Posted: 22 Aug 2010, 23:36
just needed to zoom in, they look good.
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- Kaka
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Subject: Re: [u1] Resurrection
Post Posted: 01 Sep 2010, 13:46
This would look cool if not the lighting - compare hwos your skybox lit and then the level itself - its a lmost a day in teh skaybox and night in the level - ? Textures / archi - good stuff
- WhirlWindWabbit
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Subject: Re: [u1] Resurrection
Post Posted: 01 Sep 2010, 22:57
Thank you for the kind reply.
The lighting is far from finished though, so don't worry! There a few glitches in the present beta release of 227g still, one of them being that static meshes don't lit up properly sometimes. Due to this I haven't really finalized the lighting scheme yet and have concentrated on raw building for the time being. I'm glad to hear you like the texturing and the build Thank you.
The lighting is far from finished though, so don't worry! There a few glitches in the present beta release of 227g still, one of them being that static meshes don't lit up properly sometimes. Due to this I haven't really finalized the lighting scheme yet and have concentrated on raw building for the time being. I'm glad to hear you like the texturing and the build Thank you.
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- WhirlWindWabbit
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Subject: Re: [u1] Resurrection
Post Posted: 12 Oct 2010, 19:43
OK, back in production Had a short 3 week hiatus. I have a few ideas how to redesign some meshes, and I've covered UV mapping in the last month, so I'm working on texturing now. Will be working on it over the weekends mostly though.
Just wanted to give you guys a heads up
Just wanted to give you guys a heads up
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
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