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[ut] ISV-Dragonfly

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Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 22 Apr 2010, 22:44

Oh GOD!!

I've decided to move this project a bit further and thus I've opened the PDA script...

I CAN NOT BELIEVE I HAVE WRITTEN THAT!!

I need to work out all the functions from scratch, what they do, what they don't and ... that's just... it's nightmare...

About 20% of PDA done and already 24 pages of script, 6000 words, 43 000 digits. Shiet... :shock:

OH! And I'm thinking bout renaming the project and making some improvements. Unreal Stories. Probably 6 stories connected in some way, 3 to 6 maps per story (not including cinematics) and first would be "Dragonfly". Then "Second Encounter", "First Wave", "Battlering", "Hope Lost", and... no more titles so far.

What do you think?

User avatar Jet v4.3.5
Skaarj Elder Skaarj Elder
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Subject:

Post Posted: 22 Apr 2010, 22:59

Build that damn thing, man, I know you can, then stomp out the bugs with your mighty anti-bug powers. Feel the anger flowing through your finger tips into the keyboard. Let it fill you; channel it into pure rage and in turn, it will fuel your might, and all lines of code will tremble before your wrath, fleeing at the sound of your keyboard tapping. AAHAAHAAHAHAHAHHAHAHFLVRAMJPG!!!!!!
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Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject:

Post Posted: 24 Apr 2010, 23:46

jetv435 wrote:bla bla bla

You are so right man XD
Just repaired a script warning of Array-Out-Of-Bounds in personal notes in that friggin script.

Damn, I'm good :D

User avatar AndryxaXP
Skaarj Warrior Skaarj Warrior
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Location: Moldova

Subject: Re: [ut] ISV-Dragonfly

Post Posted: 20 Sep 2011, 06:23

very interesting. When you're done?

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [ut] ISV-Dragonfly

Post Posted: 20 Sep 2011, 09:41

At the moment this project is on-hold as my RL is kind of lacking like 7 hours per day. But, If I manage to bring to life the plan that have been born in the depths of my brainwave vortex it's most likely to be finished this year...

User avatar AndryxaXP
Skaarj Warrior Skaarj Warrior
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Location: Moldova

Subject: Re: [ut] ISV-Dragonfly

Post Posted: 20 Sep 2011, 09:54

good luck :tup:

User avatar Nalisavior
Skaarj Assassin Skaarj Assassin
Posts: 140
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Location: Vancouver Island

Subject: Re: [ut] ISV-Dragonfly

Post Posted: 23 Sep 2011, 04:23

Looking really forward to this :D

User avatar makemeunreal
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Subject: Re: [ut] ISV-Dragonfly

Post Posted: 23 Sep 2011, 07:14

Good Luck.ISV Dragonfly is oone of the best concepts...I looking forward to this too.
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."

User avatar AndryxaXP
Skaarj Warrior Skaarj Warrior
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Joined: 10 Aug 2011, 21:35
Location: Moldova

Subject: Re: [ut] ISV-Dragonfly

Post Posted: 24 Sep 2011, 20:29

Qtit please,tell me about the gameplay

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [ut] ISV-Dragonfly

Post Posted: 24 Sep 2011, 22:44

Well, there's still not much of a gameplay in that early state of the game, I've got 4 maps so far (2 finished, 2 in their totally raw state) and loads of ideas I've written down on the paper (the problem is, I've lost that friggin paper somewhere :< ). Anyway, cooperation with NPC's, less health for the player (and some of the monsters), so a bullet CAN kill you, but there will be a contrast between logic puzzle levels and combat levels. I had in mind making a no-hud (intuitive hud) gameplay with use of screen effects and PDA but I don't think it's gonna work, vehicles (flying for sure [aaaand a little surprise here which actually is already almost implemented and works little less than perfectly]), many different weapons (Skaarj, Nali, human) and different routes of completing a game... More less.

One thing you can be sure. I'll try to abuse the 227's features to the limits. And maybe :.:.. PhysX mod, if it's out in time XD

Delemary
Skaarj Scout Skaarj Scout
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Joined: 25 Sep 2011, 02:56

Subject: Re: [ut] ISV-Dragonfly

Post Posted: 25 Sep 2011, 03:06

how the hell do you do this? udk?

User avatar Dozey
Skaarj Assassin Skaarj Assassin
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Subject: Re: [ut] ISV-Dragonfly

Post Posted: 25 Sep 2011, 11:01

Delemary wrote:how the hell do you do this? udk?

UnrealED & Uscript editor?

Qtit, will you include vehicles to ISV-Dragonfly?
Return to Napali IV: Napali War Coming soon....
http://dozeyunreal.webs.com
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Z-enzyme
White Tusk White Tusk
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Joined: 13 Nov 2007, 20:01

Subject: Re: [ut] ISV-Dragonfly

Post Posted: 25 Sep 2011, 11:26

Delemary, the only thing that really limits you here is your own imagination and disbelief. Seriously, Everything I do in Unreal I've learned here, from these people around, and from Unreal Wiki... And Uncle Google. Everything's there. You just need to grasp it. It will take time, yep, but you can do anything you want. And later on, yea, why not trying UDK? I surely will.

@Dozey:
3D Studio Max, paper, Mudbox, Photoshop, Internet Browser, UnrealED and Uscript window in UnrealED (Most ppl say I'm crazy XD )
Vehicles: Flying ones are certain.

User avatar Dozey
Skaarj Assassin Skaarj Assassin
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Subject: Re: [ut] ISV-Dragonfly

Post Posted: 25 Sep 2011, 12:11

no you are not crazy - you now can be 3D modeler, coder and mapper xD
so you don't need other people in projects I think :p
and good to hear that not only I am crazy to put vehicles in gameplay witch is a hard way to pass :)
Return to Napali IV: Napali War Coming soon....
http://dozeyunreal.webs.com
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Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: [ut] ISV-Dragonfly

Post Posted: 25 Sep 2011, 15:03

Well, only crazy people code in UnrealED, others use WotGreal, LeafPad or something like that XD
And, no, I can't do it alone. It will take ages, and I can't do anything, I'm not that good.

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