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Share Pictures of HOMs and discuss them too thread...

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User avatar SteadZ
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Subject: Share Pictures of HOMs and discuss them too thread...

Post Posted: 09 Aug 2012, 19:28

Share pics of the worst HOMs that you've ever seen. Mine is actually in a map that I'm creating at the moment and it is literally a Hall Of Mirrors -> Image

(BTW, I'd actually quite like some help with this, it is horrible and crops up when you're walking down the corridor :( )
Last edited by SteadZ on 28 Mar 2018, 12:14, edited 2 times in total.
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User avatar Buff Skeleton
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Subject: Re: Worst HOMs ever.

Post Posted: 09 Aug 2012, 19:52

That is pretty impressive. If you post a full editor screenshot (or at least wireframe/2D) we can probably tell where your brushwork is messed up, since it doesn't look even. Is everything on the grid?
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User avatar SteadZ
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Subject: Re: Worst HOMs ever.

Post Posted: 09 Aug 2012, 22:29

It was off grid, no wonder I was getting those HOMs. Thanks for that advice Waff :tup: , now I know that you're supposed to keep BSP on grid, I won't have any more problems \o/ .

(I knew that there was some reason for the grid being there)
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User avatar Jigoku
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Subject: Re: Worst HOMs ever.

Post Posted: 09 Aug 2012, 23:17

I never pay attention to that blue grid. :|
Trying to get back into the swing of things.

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Subject: Re: Worst HOMs ever.

Post Posted: 09 Aug 2012, 23:19

The one in 3D mode or 2D?
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Subject: Re: Worst HOMs ever.

Post Posted: 10 Aug 2012, 08:10

Right, I've got another problem. I present you... (drumroll) ...The Vanishing Light!

Take one light (brush and actor)... -> Image

Move down the corridor closer to it... -> Image

POOF! it vanishes.

(The brush is semisolid, so I would have thought that this shouldn't be happening.)
Last edited by SteadZ on 28 Mar 2018, 12:23, edited 1 time in total.
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User avatar Jigoku
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Subject: Re: Worst HOMs ever.

Post Posted: 10 Aug 2012, 09:40

The 3D grid. And your problem might be cause it's outside on the grid along with the brush.
Trying to get back into the swing of things.

User avatar Gizzy
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Subject: Re: Worst HOMs ever.

Post Posted: 10 Aug 2012, 10:50

Keeping to the grid is rule numero uno of UnrealED

User avatar Buff Skeleton
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Subject: Re: Worst HOMs ever.

Post Posted: 10 Aug 2012, 14:19

Don't use semisolids unless you have a very good reason to (i.e. you've tried solid and it breaks every time no matter what). And never use nonsolid unless you have an EXTREMELY good reason (like it's a zone portal (always nonsolid), or a light fixture that has a corona inside it).
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Subject: Re: Worst HOMs ever.

Post Posted: 10 Aug 2012, 14:25

All Rights Reserved wrote:I never pay attention to that blue grid. :|


Everything about the engine and it's calculations is based around the grid. If you don't use it your level will die.
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Subject: Re: Worst HOMs ever.

Post Posted: 10 Aug 2012, 16:53

Waffnuffly wrote:Don't use semisolids unless you have a very good reason to


This one here. This just bugs me as I have heard different opinions on this one. Like, "decos should be semisolid," "don't use too much solid brushes..." and so on and so on... And now Waff says what I was always doing. I HATE semisolids.

Maxer 64
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Subject: Re: Worst HOMs ever.

Post Posted: 10 Aug 2012, 18:03

Is Waffnuffly all of our future selves now? :rolleyes:

Link: http://www.unrealsp.org/forums/viewtopic.php?f=7&t=2298&p=52757#p52757 This is where i got it from.
If you see this, I was a really dumb and stupid kid. Don't listen to the above.

User avatar Buff Skeleton
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Subject: Re: Worst HOMs ever.

Post Posted: 10 Aug 2012, 19:10

Qtit wrote:
Waffnuffly wrote:Don't use semisolids unless you have a very good reason to


This one here. This just bugs me as I have heard different opinions on this one. Like, "decos should be semisolid," "don't use too much solid brushes..." and so on and so on... And now Waff says what I was always doing. I HATE semisolids.


I think mainly nobody really knew what the deal was until fairly recently (like within a few years from now) compared to back in the early 2000s, but yeah. Semisolids and nonsolids are evil.
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Subject: Re: Worst HOMs ever.

Post Posted: 10 Aug 2012, 22:55

I'm making the most randomest map for Unreal and UT now and it didn't die (whew). Maxer 64 don't say anything!! I guess pillars should be semisolids?
Trying to get back into the swing of things.

User avatar Buff Skeleton
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Subject: Re: Worst HOMs ever.

Post Posted: 11 Aug 2012, 00:49

Nothing should be semisolid unless you absolutely have to make it semisolid.
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