WAAAAAAAT
3 simple textures my arse There's gotta be more going on there you genius
Modeling thread
- TheIronKnuckle
- Gilded Claw
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- Location: Riding my bicycle from the highest hill in Sydney to these forums
Subject: Re: Modeling thread
Post Posted: 20 Feb 2014, 06:58
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- Z-enzyme
- White Tusk
- Posts: 2136
- Joined: 13 Nov 2007, 20:01
Subject: Re: Modeling thread
Post Posted: 20 Feb 2014, 07:11
You're right. A Vertex Color Channel. The textures are Fractal Textures with nothing more than settings in'em.
- xRedStar
- Skaarj Assassin
- Posts: 122
- Joined: 13 Jan 2013, 18:56
Subject: Re: Modeling thread
Post Posted: 20 Feb 2014, 09:10
I'm still messing around and making things
v47-Plasma
Front
[spoiler][/spoiler]
Middle Weapon Hand
[spoiler][/spoiler]
v47-Plasma
[spoiler]
The Virtuity-47 Plasma Rifle!!!
This weapon fires Plasma from a Pressure Tube; which depressurizes often to retract Plasma from a sp15-Plasma Canister. Unfortunately this weapon is only available to Special Operators of the Space Marines. This weapon is considered the last of it's breed due to the birth of the Dispersion Pistol. People who still use this weapon are qualified for the precautions needed in case of mishandling this dangerous unfinished prototype. The original designers of this lethal weapon were said to be a group of Military Scientists who were given the task to create a matchmaker against an alien species who were further advanced in technology, the Mercenary Faction. The V-47 has been stereotyped to explode due to over-pressurization. Later on, a Wrist Shield was installed to protect the handler from plasma burn. The V-47 Plasma Rifle may have less quality than the Dispersion Pistol, but it does however have a much faster fire-rate which makes up for the damage; and also has a dangerous alternative fire-mode that has a spread radius like a Shotgun.[/spoiler]
But to be truthfully honest my texture skills are horrendous, so I was just going to post a small Clay rendering. I already have a very smooth UV Map, but I don't like the way my textures have turned out.
v47-Plasma
Front
[spoiler][/spoiler]
Middle Weapon Hand
[spoiler][/spoiler]
v47-Plasma
[spoiler]
The Virtuity-47 Plasma Rifle!!!
This weapon fires Plasma from a Pressure Tube; which depressurizes often to retract Plasma from a sp15-Plasma Canister. Unfortunately this weapon is only available to Special Operators of the Space Marines. This weapon is considered the last of it's breed due to the birth of the Dispersion Pistol. People who still use this weapon are qualified for the precautions needed in case of mishandling this dangerous unfinished prototype. The original designers of this lethal weapon were said to be a group of Military Scientists who were given the task to create a matchmaker against an alien species who were further advanced in technology, the Mercenary Faction. The V-47 has been stereotyped to explode due to over-pressurization. Later on, a Wrist Shield was installed to protect the handler from plasma burn. The V-47 Plasma Rifle may have less quality than the Dispersion Pistol, but it does however have a much faster fire-rate which makes up for the damage; and also has a dangerous alternative fire-mode that has a spread radius like a Shotgun.[/spoiler]
But to be truthfully honest my texture skills are horrendous, so I was just going to post a small Clay rendering. I already have a very smooth UV Map, but I don't like the way my textures have turned out.
- Bloodshot
- Skaarj Scout
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- Joined: 03 Apr 2012, 23:11
Subject: Re: Modeling thread
Post Posted: 16 May 2014, 19:52
- makemeunreal
- Banned
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Subject: Re: Modeling thread
Post Posted: 16 May 2014, 21:19
This looks so awesome!
"They let us go about our business here, but it is a farce. I know that they are watching us, controlling us. I believe that this once safe haven is as deadly as the surface planet below."
- Bloodshot
- Skaarj Scout
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- Joined: 03 Apr 2012, 23:11
Subject: Re: Modeling thread
Post Posted: 19 May 2014, 01:45
- Jet v4.3.5
- Skaarj Elder
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Subject: Re: Modeling thread
Post Posted: 03 Jun 2014, 03:32
It's not a perfect model or a perfect render, but I wanted an excuse to play around with the Cycles rendering tools and this was a good project to try it on.
P.S. If you don't know what Cycles is, it's a realistic rendering engine in Blender. In addition, the developer is working on making the engine standalone and for integration into other 3D software.
Additionally, the next release of Blender will support baking from the Cycles engine. I've tried it out in one of the test bills, and it's pretty interesting. I would imagine proper usage of the tools could produce come fantastic bakes with which high-quality skins and materials could be created, so that's interesting.
- Buff Skeleton
- >:E
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Subject: Re: Modeling thread
Post Posted: 03 Jun 2014, 06:50
Some great looking models there, Bloodshot and Jet!
- xRedStar
- Skaarj Assassin
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Subject: Re: Modeling thread
Post Posted: 04 Jul 2014, 07:23
- iLikeTheUDK
- Skaarj Assassin
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- Location: Israel
Subject: Re: Modeling thread
Post Posted: 04 Jul 2014, 12:27
Been a while since we've seen your Skaarj model, Enzyme. It sucks that it's so, because I think it was really good and I think you should go on and make a low poly version, make a normal map for it, rig it, animate it and export to UT3 or UE4 or something. Heck, maybe even animate the hi-poly one and pre-render it, then upload that as a video.
:^3
- Jet v4.3.5
- Skaarj Elder
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Subject: Re: Modeling thread
Post Posted: 26 Jul 2014, 21:11
- iLikeTheUDK
- Skaarj Assassin
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- Z-enzyme
- White Tusk
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- Joined: 13 Nov 2007, 20:01
Subject: Re: Modeling thread
Post Posted: 20 Aug 2014, 03:24
Maybe, some day
Haven't been here in a while. Time to post some stuff then.
Been tinkering with UE4 lately and, well, last week's work:
Yesterday's work (sorry for poor quality, my PC doesn't handle that stuff anymore):
https://www.youtube.com/watch?v=jGEz-dununo&list=UUvIo3e0X3_UfX0eEtXtgkyg
And today's:
Man, I'm tired, I'm hittin the sack
Haven't been here in a while. Time to post some stuff then.
Been tinkering with UE4 lately and, well, last week's work:
Yesterday's work (sorry for poor quality, my PC doesn't handle that stuff anymore):
https://www.youtube.com/watch?v=jGEz-dununo&list=UUvIo3e0X3_UfX0eEtXtgkyg
And today's:
Man, I'm tired, I'm hittin the sack
- ividyon
- Administrator
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Subject: Re: Modeling thread
Post Posted: 20 Aug 2014, 09:46
Damn! These look really awesome. I like the illuminated overlay on the golem.. some splashing lava/whatever particles coming from the glowing holes would look neat!
Animation is a bit on the robotic side, and the texture lacks definition, looking like a washed-out pattern rather than proper rock.
I think that Dota 2's Tiny is a great example for a rock golem, so perhaps you can study his textures/model for inspiration?
(texture gets kinda low-res towards the end there)
There's probably better/more high-quality screenshots of him around, but I couldn't find any right off the bat.
Still, looking great overall! Looks like you're having fun with UE4.
Animation is a bit on the robotic side, and the texture lacks definition, looking like a washed-out pattern rather than proper rock.
I think that Dota 2's Tiny is a great example for a rock golem, so perhaps you can study his textures/model for inspiration?
(texture gets kinda low-res towards the end there)
There's probably better/more high-quality screenshots of him around, but I couldn't find any right off the bat.
Still, looking great overall! Looks like you're having fun with UE4.
UnrealSP.org webmaster & administrator
- AlCapowned
- Skaarj Elder
- Posts: 1179
- Joined: 19 Dec 2009, 22:25
Subject: Re: Modeling thread
Post Posted: 12 Jan 2015, 15:12
Even though I can't make my own models yet, I think I've gotten pretty good at taking Epic's stuff and mutilating it until it resembles what I want.
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