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I have three questions:
1. Is the origin at all important?
2. If the origin is slightly off, will that negatively affect the BSP?
3. How can I stop brushes from going off grid?
From what I can tell, the vast majority of my brushes somehow managed to be off-grid even though I have had toggle vertex snap on the entire time; I've been doing actor align, and while it usually fixes the vertex problems, the origin remains unchanged. I've been operating under the assumption that the origin isn't important, but I get the feeling I'm very wrong about that.
As for the brushes constantly going off grid, I don't know how it keeps happening and I don't know how to stop it. Is there anything I can do?
Wrestling with the BSP in this map is infuriating and I've never had a map go to shit on me so quickly. At this point I get the feeling that I'll have to rebuild most (if not all) of it from scratch.