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Post Posted: 22 Aug 2016, 15:28
Post Posted: 22 Aug 2016, 15:52
Post Posted: 22 Aug 2016, 17:23
Post Posted: 26 Aug 2016, 01:10
svalley2: Yes, "2" comes before "1" in this pack. This level takes place in a village built in front of a lava-filled ravine. You start in a large house, but various breakable windows and your inital trip to the rooftop shows off the packs trademark immense scale. After getting out of the starting house the layout is quite non-linear, with various optional houses to explore with unique designs. However, the translator messages give enough of a goal that it's not too hard to work out the route (although the lifts towards the end can be a bit confusing due to having no switches). Unfortunately it's let down by a multitude of issues. For a start, the technical ones; on most versions of Unreal the game crashes when looking at the starting house from outside (although the Unreal 227 patch seems to have resolved this), and, it's easy to stumble into a few BSP issues, although they don't really affect the gameplay too much. While the design looks great at a distance sloppy architecture flaws and stretched textures tend to show up when you take a closer look. Most damning however is the combat design; it starts off okay, but once you get down into the village you frequently run into things like getting sniped at by multiple ASMD Skaarj and opening doors to immediately get a Stinger volley in the face, and there are random spawns thrown around too (although it thankfully seems to only be the Warriors who get them), the map is quite dark too, which means you're shot at from darkness at times (although a Flashlight is provided) even on normal it can be brutal, let alone when you put it up to the higher settings. If you can get around that issue though the scale and overall design shines through, although this isn't the peak of that...
Post Posted: 29 Aug 2016, 01:03
UBerserker wrote:Lol did this map have no title
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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