ividyon will never get this done, will he.

== Version 6.00 [10-31-2014] Discussion ==

For public discussion of all things EXU2.

Moderator: Buff Skeleton

User avatar Buff Skeleton
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Subject: Re: == Version 6.00 [10-31-2014] Discussion ==

Post Posted: 24 Jul 2017, 01:54

How the fuck is the current release going on three years old already? This is completely unacceptable. I have such sights to show you.

Goal: new release somewhere around the 3-year mark, i.e. Halloween!

Teasers of the latest work in Corrupted Corpse (showing two different areas that, together, make up less than 50% of the map):

http://imgur.com/a/tcWw5

And this doesn't even begin to touch on all the code changes. Massive, massive improvements in all areas. I mean, it's been three years and all.
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User avatar UBerserker
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Subject: Re: == Version 6.00 [10-31-2014] Discussion ==

Post Posted: 24 Jul 2017, 10:47

Aww yeah finally we go beyond Map 16 :D
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User avatar Buff Skeleton
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Subject: Re: == Version 6.00 [10-31-2014] Discussion ==

Post Posted: 24 Jul 2017, 15:15

I didn't say that! In fact, Map 15 is nowhere near ready for revamp. I might be able to get it in but no promises. The biggest things coming are the CA maps and enormous code improvements / new features.
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User avatar UTNerd24
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Subject: Re: == Version 6.00 [10-31-2014] Discussion ==

Post Posted: 25 Jul 2017, 06:07

HYPE
I have needs.

User avatar Buff Skeleton
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Subject: Re: == Version 6.00 [10-31-2014] Discussion ==

Post Posted: 22 Aug 2017, 18:42

Guess what just got fixed? 3D Skyboxes for online games. Fuuuuuuuuuuck yes. UArch came out of the mist again and graced me with a simple solution to a long-running problem, and now we have 3d Skyboxes working perfectly off AND online!
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User avatar UTNerd24
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Subject: Re: == Version 6.00 [10-31-2014] Discussion ==

Post Posted: 23 Aug 2017, 09:44

Awesome! By the way, a long time ago you made a thread wondering if anyone uses the Clusterfucker's Lock on capability.
Dont you think its a little redundant since the missiles automatically seek to the nearest target?
I have needs.

User avatar Buff Skeleton
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Subject: Re: == Version 6.00 [10-31-2014] Discussion ==

Post Posted: 23 Aug 2017, 14:28

The idea behind the lock is to let you decide if you want the auto-seek to do its thing (which is what I do 99% of the time) or have all missiles track a single target. If you are surrounded by pupae and a Skaarj Fiend is charging after you, the lock starts being more useful.
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User avatar UTNerd24
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Subject: Re: == Version 6.00 [10-31-2014] Discussion ==

Post Posted: 26 Aug 2017, 10:59

Gotcha. Also, Not to get on your case or anything, but I would consider taking the graphics options stuff on the ideas thread into account. Just saying that, Not everyone has a behemoth of a computer like yours.

By the way, is the Foul-Mouthed Krall with the Simulations gonna be a recurring theme? What's the guy's name anyway?
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I have needs.

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