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11/13/2017 - "Temple of Jrath" by Cliffyb

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Subject: 11/13/2017 - "Temple of Jrath" by Cliffyb

Post Posted: 14 Nov 2017, 05:13

Map Title: Temple of Jrath
Author: Cliff Bleszinski
From: Return to Na Pali Ultimate Edition HD
Filename: Morose.unr
Music Files: Blank.umx, null.umx, Seti.umx, zxu97Newmca12

Synopsis: Entering a Skaarj temple sounds like the right place to get mauled to death.

I stay up late.

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Subject: Re: 11/13/2017 - "Temple of Jrath" by Cliffyb

Post Posted: 14 Nov 2017, 13:43

fyi Blank.umx and null.umx are just silence music, no need to list those.

my home

This was a damn fun level to convert to G59 but it still wasn't probably enough and I'm going to improve it.
It's full of fun concepts; most of them seen in Unreal (Myscha maps especially) originated from this level, like the invisible thin bridge thing. It also had a really interesting Skaarj character who became an important figure in custom mappacks and in the PSX version of Unreal too. Cliff edited this level countless times - apparently the whole lava area had over 2 complete reworks.

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Subject: Re: 11/13/2017 - "Temple of Jrath" by Cliffyb

Post Posted: 15 Nov 2017, 01:22

A lot of people said this was their favorite of the 3 dungeon levels in RTNP:UE. I personally like Soledad the most, but this one is still good. It was definitely annoying getting a decent BSP rebuild of this map, though... Even with the build currently in RTNP:UE, there are a few tiny HOMs in the spiral stairs with the gasbags. I think I covered them up for the most part, but you can still find them if you look close enough.
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User avatar Xanious
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Subject: Re: 11/13/2017 - "Temple of Jrath" by Cliffyb

Post Posted: 15 Nov 2017, 07:34

I'm not sure I have a strong opinion specifically on Jrath. I like Nexus a bit better, but Jrath and Soledad are also very good. I just wish that the crypt/dungeon theme made it into the full game besides just textures.

I do like the concept of Jrath as a religious entity though and wish that later games and concepts explored it more. Unfortunately Epic kinda screwed up expanding/exploring the Unreal universe outside of some awesome map descriptions and opponent descriptions in UT99/UT2004, and UT3's somewhat stupid singleplayer. Unreal 2 had some neat lore though, I just wish the game itself was good.

At least I can depend on fan stuff and my own headcanons to expand the lore of Unreal further I suppose.

Also I still want Uberserker's concept of an Unreal remake to become real. This just reminded me of it for some reason.
"Anything's a quote if you try hard enough. Wait, shit!"

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