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Work in Progress - The WIP Thread

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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User avatar editor Dave
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 27 Jan 2018, 14:10

Your workflow is so insane! It astonishes me how fast you can create decent looking, sometimes even huge maps (like the new ones in G59). Will this be for a new campaign?
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User avatar Sat42
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 27 Jan 2018, 14:19

UBerserker wrote:First official development screenshot of DUMBSHIT.unr
Image


Sorry, doesn't look dumb enough.
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

UBerserker
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 28 Jan 2018, 00:04

Yes, it's not for G59 and also not for EXU (it will need it though! Time to use its tech outside the mod). It sits on a 46080x23040x7168 cube and I'm brainstorming the layout out of that. I'm already accepting the fact that disappearing brushes bugs when looking at a certain angle might be a thing but this is going to be massively worth.
ImageImage

User avatar evilgrins
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 16 Feb 2018, 00:00

Those Skaarj are pretty sick, in a good way!

User avatar SteadZ
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 12 Mar 2018, 13:41

Image

Something is coming...

Soon...

But not OSC yet lol
.......
SZ
.......
Image
Image

UBerserker
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 22 Apr 2018, 00:52

Three weeks, and the biggest obstacle I had to deal with for G59 is DONE

Image

Oh man I'm so happy. This is one huge overwhelming menacing map.
ImageImage

Krull0r
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 23 Apr 2018, 17:33

Holy shit! This one is really huge!

radios
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 01 May 2018, 02:34

SteadZ wrote:Image

Something is coming...

Soon...

But not OSC yet lol
.......
SZ
.......
Very Good!.. I can't wait to play the map pack!..

User avatar Diego96
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 01 May 2018, 02:41

radios wrote:
SteadZ wrote:Image

Something is coming...

Soon...

But not OSC yet lol
.......
SZ
.......
Very Good!.. I can't wait to play the map pack!..


It's actually a texture pack
viewtopic.php?f=3&t=4330&p=75817#p75817
M'nali

UBerserker
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 03 May 2018, 00:45

Big ballin' G59 again to the rescue

Done overhauling the Abyss and is finally some hot shit of its own instead of being a filler boss level. Here's one of the areas:

ImageImage

UBerserker
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 08 May 2018, 00:59

Remember this kind-of-but-not-really piece of shit?



Well now it's really burning magma. The map isn't finished yet, but whatever I had to do visually in the main location (and skybox) is done (I'm into 50k+ nodes territory for the first time in UED).



ImageImage

User avatar ividyon
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 08 May 2018, 11:03

Oh man, that looks really nice! Feels like you're pushing Unreal's lighting to the limit.

UE1 lighting is pretty terrible, which is why maps are usually kept in a darker tone. In the last 2 shots, a lot of your NaliCast architecture seems to suffer from "Myscha greens", where bright orange light over-saturates and becomes greenish, leading to discoloration. You might try and tone down the lighting coverage a little in those areas.

The usage of atmospheric fog is pretty insane though! Hard to believe this is done without Distance Fog. It definitely feels like a much hotter place!

However, can I ask about the mixing of Nali Castle and UT Gothic textures? In my opinion, there's a stark contrast in the first screenshot which feels kind of "out of the blue".
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ImageImage

UBerserker
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 08 May 2018, 11:34

The large castle in the background is the Devil King's one, it's to set the tone that the atmosphere inside is the opposite of what's happening outside, and no one except the King himself only can access. Mainly for story purposes.

Tried to get a bit rid of the greening so far but it's extremely hard to pull off completely without drastically darkening the map. The level is a gigantic mess of actors that I can barely keep track off (it's THAT BAD) and I'm already impressed the engine is able to keep with all that (performance is very okish overall). No zonelight is used there, also.
For the record, there's supposed to be strong lights since there are four light pillars around the skybox that emit those minisuns you see in the first shot, so the illumination doesn't mainly come from the lava lake below.
ImageImage

User avatar Diego96
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 08 May 2018, 17:38

UBerserker wrote:Remember this kind-of-but-not-really piece of shit?



Well now it's really burning magma. The map isn't finished yet, but whatever I had to do visually in the main location (and skybox) is done (I'm into 50k+ nodes territory for the first time in UED).




No way in hell my little travel PC could handle that
M'nali

User avatar editor Dave
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Subject: Re: Work in Progress - The WIP Thread

Post Posted: 22 May 2018, 17:27

This rework really Looks hot! Celebrating the anniversary, I should post some shots as well, right? :D When I am done with a particular area, I will post some more, but that will take some more time!
Lower part
Image
Upper part
Image
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