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Moderators: ividyon, Semfry, zYnthetic
Post Posted: 24 May 2018, 19:25
Post Posted: 15 Jun 2018, 22:12
Post Posted: 11 Jul 2018, 10:47
Post Posted: 25 Jul 2018, 21:50
Post Posted: 29 Jul 2018, 21:46
Post Posted: 01 Aug 2018, 18:33
ividyon wrote:I finally got around to playing Xeops! It was a worthwhile experience and a fun 1h40 to spend.I played on Medium difficulty. I was a big fan of the architecture and massive scale of the level; very well one of the largest Unreal spaces I know! The mobility boost from "quadshot-jumping" with the Quadshot's altfire came in handy when traversing the large areas, though apparently it was not intended.
ividyon wrote:The gameplay was rather curious; in my opinion, the Minigun was a bit too "perfect" with its pinpoint accuracy and ability to laserbeam enemies across the map, as well as the massive amounts of ammo and strong damage. I barely found myself using weapons such as the Freezer or Ripper; anytime I did, I put myself at a huge disadvantage.
ividyon wrote:I found the difficulty to show a jarring jump from "super easy" to "nail-bitingly hard". Also, not being aware that I'll have to backtrack the entire way, I used a bit too many resources and health packs on my first round through the level, only to find myself missing health for the return trip. This is mostly mitigated by health fruit in the gardens, but it felt odd that I would be led to use up all the "super health" (UT health packs going beyond 100 HP) first, and then be forced to feed off Unreal medpacks and fruit later to sustain myself.
ividyon wrote:There were also other gameplay choices I disagreed with, such as the SK6 Brutes at the bottom of the stairs to the main pyramid, and the several enemy types with undodgeable seeking missiles which represent "unavoidable damage".
ividyon wrote:Keep it up UB! But in 227 next time!
Post Posted: 06 Aug 2018, 17:57
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