Could be asleep, typing random messages instead.

[u1][ut] Unreal PSX / Rise of JRath

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yrex
Skaarj Warrior Skaarj Warrior
Posts: 64
Joined: 07 Oct 2015, 11:19

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 29 Oct 2018, 17:19

Another patch.

E1L7D: Fixed clients crashing when entering a server with this map
e-mail: ampoyrex at wp dot pl

yrex
Skaarj Warrior Skaarj Warrior
Posts: 64
Joined: 07 Oct 2015, 11:19

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 25 Nov 2018, 02:16

Image
e-mail: ampoyrex at wp dot pl

User avatar watcher_of_the_skies
Skaarj Lord Skaarj Lord
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Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 25 Nov 2018, 09:12

Woah? Where does that pic come from?

Yhe1
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Joined: 14 Oct 2009, 08:20

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 26 Nov 2018, 03:54

How far is this project from being all done?

yrex
Skaarj Warrior Skaarj Warrior
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Joined: 07 Oct 2015, 11:19

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 26 Nov 2018, 19:39

Leo says that Episode 1 full is not far from being done, but that there will need to be some more work on episode 2 (the early levels being unfinished and jrath needs more coding etc).
But that for the rest, almost everything from E2 and E3 was recovered and "finished" in the first place so it's just mostly retexturing work which is now way easier.
e-mail: ampoyrex at wp dot pl

User avatar StalwartUK
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Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 27 Nov 2018, 20:27

yrex wrote:Leo says that Episode 1 full is not far from being done, but that there will need to be some more work on episode 2 (the early levels being unfinished and jrath needs more coding etc).
But that for the rest, almost everything from E2 and E3 was recovered and "finished" in the first place so it's just mostly retexturing work which is now way easier.


Sounds good.
StalwartUK
Recent plays: Running out of levels, at least ones worth playing.

UBerserker
Nali Priest Nali Priest
Posts: 7901
Joined: 11 Nov 2007, 21:00

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 28 Nov 2018, 12:21

FYI for the people who don't know what's the original map shown in the pic above, it was shown in one of the Unreal's earlier teasers. Unknown what it was, and it's not Triton despite having a similar theme (this is the only known Triton screenshot https://i.imgur.com/KiWZvtm.png)
ImageImage

User avatar watcher_of_the_skies
Skaarj Lord Skaarj Lord
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Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 28 Nov 2018, 13:23

It wasn't the first pic. I've known that one for a really long time. The second one is the interesting one.

Did you make it? (Yrex)
Or did it come with the PSX levels?

UBerserker
Nali Priest Nali Priest
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Joined: 11 Nov 2007, 21:00

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 28 Nov 2018, 13:52

watcher_of_the_skies wrote:It wasn't the first pic.


I'm saying it to any viewer for context.
ImageImage

yrex
Skaarj Warrior Skaarj Warrior
Posts: 64
Joined: 07 Oct 2015, 11:19

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 28 Nov 2018, 18:21

I wish we had a skycity level among the PSX content...

It's just a reconstruction of the left screenshot.
e-mail: ampoyrex at wp dot pl

User avatar watcher_of_the_skies
Skaarj Lord Skaarj Lord
Posts: 168
Joined: 17 Aug 2015, 10:27

Subject: Re: [u1][ut] Unreal PSX / Rise of JRath

Post Posted: 29 Nov 2018, 20:29

Well, we can try to rebuild one.
I ripped a lot of textures from screenshots. I can show you a testmap I build using those.

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